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Neo Enemies

These enemy characters were made during a 9 week game project in school.
During these 9 weeks I acted as Lead artist, as well as character artist (and more).
My main focus for this game project was to design, 3D model, texture, rig, and animate the enemy characters for the game. In total I finished 3 character within about 5 weeks, and then shifted my focus to helping with environment, prop texturing, game poster, animation, and more.

Dj. Hopper was supposed to be a boss character in the game, but was unfortunately cut because we had to focus on other parts of the game. Good thing he now gets to live on in my portfolio instead!

To create as many enemies as possible in such a short period of time, I reused many parts to save time. The Charger enemy was the first one I made. I then reused the arms and torso from the Charger to make the Boombot. Dj. Hopper consists almost entirely of reused parts since we were unsure if the boss would actually make it into the game.

The game is available for download here:
https://carlstengard.itch.io/neo-heroes-final

The BoomBot

The BoomBot

The Chargers

The Chargers

Dj. Hopper

Dj. Hopper

Boombot Walk

Boombot Idle

Boombot Attack

Dj. Hopper Idle

Dj. Hopper Taking Damage

Wireframe

Wireframe

Quick concept art for Charger and Health Orb

Quick concept art for Charger and Health Orb

Quick concept art for Boombot

Quick concept art for Boombot

For the game project "Neo Heroes". Poster was also made by me.

For the game project "Neo Heroes". Poster was also made by me.