Based on the amazing concept "Witch of the Woods" by Labros Panousis:
This character was made for a 4 week school assignment. My goal was to translate the 2D concept to 3D and keep it as faithful to the original as possible, while still making it game ready. I made everything from start to finish, including the animation and rigging.
During this project I've learned how to sculpt more efficiently in ZBrush by working more in depth with subdivision levels, ZRemesher, and reprojecting details back onto a ZRemeshed sculpt to gain a better edge flow.
Total triangle count: 43 834 tris